Constructors
constructor
- new SceneManager(): SceneManager
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Accessors
elements
- get elements(): Element[]
-
templates
- get templates(): Element[]
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Methods
add_element
- add_element(template, loc): void
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Parameters
-
-
loc: Float32Array | [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number] | [number, number, number]
Returns void
add_template
- add_template(buffer): void
-
Returns void
commit
- commit(): void
-
Returns void
load
- load(items): void
-
Returns void
prompt_template
- prompt_template(template): void
-
Returns void
save
- save(): SceneItem[]
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Returns SceneItem[]
场景管理